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Genre: Action, Fun :: Players: 1 :: Released: 12/3/09

iDracula - Undead Awakening (iPhone) Review

Publisher: Chillingo Ltd ::


Game Features


Brillant graphics
4 varied modes
Lots of weapons


Dodgy walking motion
No global high score

Bus/Tube Friendly
See Compatible Handsets












Review Details
Handset Apple iPhone 3G
Time Played 5 hours
Other Reviewed on version 1.1

Costas Stephanides’s Review

Review Date: 18/3/09

Guns, crossbows and werewolves (and now a whole lot more)

We nearly posted the review of iDracula 1.0 a couple of weeks ago but as the update wasn't too far away, we thought we would wait and review the enhanced version.

The iPhone has created quite a few new genres which all try to bring a cinematic experience to the mobile game. iDracula doesn't bother with any kind of plot. It's a straight shooting fest against all that hell can bring but looks pretty snazzy in the process.

As a Van Helsing wannabe (although a little more successful than the guy from Demons on ITV) your life is spent circling around a medieval town square shooting whatever badness comes across your way. As you can see from the screenshot, the game is played in a kind of isometric top down view with some pretty lush background graphics and lighting effects. The main character himself does need a little work on how to walk properly (especially on the spin) but that's the only part of the game that doesn't quit flow.

From the offset, there are only a few easy creatures to contend with. This gives you a chance to get used to the controls. Two thumbwheels in the bottom corners control your movement and your aim. The left wheel is your movement, drift your thumb across to walk around. The right wheel controls your aim and the centre of the wheel is fire. Your default pistol has plenty of ammo so there's no need to be too picky over your shots.

Before the update, this was going to be a simple review. Two modes, Survival and Rush. Survival is the bread and butter of the game. Destroy all the creatures, collect weapon upgrades and kill the vampire bosses for bonus icons to improve your rank. Rush was slightly more hectic where you are armed with a machine gun having infinite bullets against a hysterical group of werewolves that keep on coming in a wonderful shooting fest. To be honest, I wasn't that impressed with the original. Yeah, I would play it maniacally at every opportunity but it was lacking some depth and variety. Thankfully, the update has quashed all negativity and it truly is an impressive package.

While a plot or distinct level progression is still missing, 2 more maps have been provided as well as 2 more game modes. They have also tweaked the graphics, the weapons and the bonuses (although irrelevant to newbies). The extra modes are Super Survival and Wave Attack. Super Survival is pretty similar to the standard Survival although there are now a few exclusive bonuses. These include stopping time, fast reload, super dash and also a super bomb that destroys everything non-human on the screen. This gives a bit more variety to the game although you are always on the hunt for the best power up. With these modes and Rush, your success is largely dependent on what power-ups and perks you find. If you are lucky and you manage to always find enough machine gun bullets then you should go far through the game but struggling with a crossbow will only get you so far.

If you are looking for a more tactical game, then Wave Attack mode is for you which gives a neat twist to the game. As the name suggests, the enemies will attack you in waves; and killing the enemies will randomly earn you gold. At the end of each wave, the game will pause and you can spend your gold on health, ammunition and weaponry. The tactics come in deciding how much to spend on pithy shotgun shells to get you through the next level when you might finally buy a flame thrower. It's a bit like a tower defence game coupled with Quake.

Now, with iDracula 1.1 we have the complete package. Great graphics, gameplay and controls. Only thing left is a global high score table...