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Genre: Turn based strategy :: Players: 1 :: Released: 01/1/09

AD1066 Review

Publisher: Handy Games :: Developer: HandyGames

Pros

Game Features

Rating/100

Plenty of levels to play
Cool sound during battle
Lots of different units and attributes

Cons

AI can take a while if they have a lot of units
It can be hard to tell which units still have movement points
After a scout retreats you lose awareness of that area

Sound
Help
Save Option
Highscore
Suspend/Resume
Bus/Tube Friendly
See Compatible Handsets

80

Graphics

71

Sound

87

Controls

85

Playability

80

Lastability

78

Review Details
Handset Sony-Ericsson K800i
Time Played 2.5 hours
Game Progress Level 3

Anannya Sen’s Review

Review Date: 01/1/09

Conquer England!! Nuff said.


First of all, everyone at MobileGameFaqs would like to wish our readers a very happy new year. As usual, let's hope THIS is the year that mobile gaming really takes off and hits the mainstream (yes, we've been saying it every year for the last 4 years but it has to come true one day!!). Also, our Christmas excesses meant that we have been a little slow on the news and reviews front but we should be picking up the slack in 2009.

So onto AD1066 then. If it's one thing Handy Games do really well, it's turn based strategy games. In fact, the Townsmen series is one of the best TBS series' on mobile. So I was looking forward to playing AD1066 quite a lot.

The game is set in ancient times and you play the role of William the Conqueror who had been promised the throne of England only for the devilish English King to renege on the agreement. Well, to the French, that can only mean war!!

As with all the other TBS games that Handy games have done, the handy (geddit) tutorial mode will guide you through all you need to know. You have an assortment of troops that all have different attributes. For instance, the spearmen are good at close combat, archers can hit well from distance but not so well up close, surgeons will help heal your troops and scouts...well...scout.

Each level has an overiding goal so you can choose to go straight for the jugular as it were. However, there are plenty of other villages to conquer which will help you build bases to recruit troops and also get a steady stream of income. So it's really up to you how you want to play each level, although you have to bear in mind the limited time limit in terms of number of days to complete your level objective.

The graphics are a little on the small side as there is a lot to pack in. The terrains are fairly large and the villages take up several squares, so the troops have been made smaller than perhaps possible. Sound is really good with SFX, small sound loops and vibration too. When you move your troops a battle fanfare sounds and then you can hear some SFX of the actual attacks when you make them.

Controls are very simple, you just point and click. Clicking on a unit brings up the option of moving them or attacking enemy units with them. You can also entrench them in and use your captured towns to generate more units (if you have the funds of course).

If you've played a few TBS games before, you'll be familiar with the gameplay. AD1066 has a scenario mode, the ability to play individual campaigns when completed in scenario mode and even a multiplayer and training option. One slight improvement on previous TBS games is the addition of a unit that you can select as a leader which will enhance the attributes of the core units around them. This can be especially useful in the larger battles to cut a swathe through the enemy troops.

Each of the units have their own atributes as mentioned above and terrain also provides important tactical decisions. It can give you cover but also restrict your movement. This game is a lot of fun to play, and if you like TBS games you should definitely love this one. The ancient setting and unit battles are pretty cool and the fact you get to conquer England is great. If I had to point out a few drawbacks of the game, I would say that it can be difficult to tell sometimes which of your units have movement points left, maybe this should have been made a bit more obvious. Also, if the AI has a lot of enemy units it can take a while for the AI to move. Finally, if you send a scout into an area to scope it out, the minute the scout returns, the area goes black again meaning you have to send units there permanently for you to have an idea about whats going on. You could use the map, but it only gives an overview.

Still, these are all minor quibbles in what is another great TBS offering from Handy Games.