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Genre: Block Match :: Players: 2 :: Released: 20/8/09

Snood (iPhone) Review

Publisher: Electronic Arts ::


Game Features


Great use of Facebook Connect
Good achievements structure


Heavily reliant on Facebook friends

Save Option
Bus/Tube Friendly
See Compatible Handsets












Review Details
Handset Apple iPhone 3G
Time Played 3 hours
Game Progress Completed story mode

Costas Stephanides’s Review

Review Date: 21/8/09

Perfect if you've got lots of Facebook friends with iPods/iPhones

Snood has been around for a few years now and as with most classic PC casual games, it even made an appearance on java handsets. It's been a year or two since the halcyon days of Snood Blaster and now EA have bagged the rights and brought the franchise up to date.

The basics of the game are modelled on Puzzle Bobble/Bust A Move and is essentially a match three game where you fire balls (snoods) into the area to make a match. Various game modes are provided but in essence they are all pretty much the same. One major difference that sets Snood apart from other games of this ilk is that snoods can sleep. You can only make a match when all three snoods are awake (just hit them with another Snood to wake them) and this does give another layer of difficulty to the game when required.

Graphically, the game is a success and the sound is also well serviced with seamless iPod integration (this is fast becoming a feature of EA titles that we like). The only sticking point is over the controls. Thankfully it's not tilt based and to move the cannon just swipe your finger across the screen and then press the cannon to fire. The nature of the game can be difficult and the control system doesn't always deliver the accuracy you would desire. On the flip side, most of the modes do not have a time limit so you can ponder your angles. However, the game has a habit of developing into occasional but very crucial shots; miss these and it can be difficult to regain control of the level. There may not be a time limit but every fired ball fills up a drop meter which predictably lowers the game area when it is full.

Snood's main selling point is it's Facebook integration and borrows heavily from Anytime Pool. Having a Facebook account is imperative to getting the most out of the game. Once logged in through Facebook Connect you can play people in a live match or challenge them to beat your score. There's also a host of achievements and trophies that can only be won once you are logged in. Achievements are mostly bias towards multiplayer games but there are a few for the single player as well. The only trouble is that you can only challenge your FB friends and it's only worthwhile if they have an iPod or iPhone and have purchased Snood. If you are struggling to find people to play with you can always check out our Facebook page which should put you one step closer to finding like minded gamers.

For all its difficulties and shortcomings, I am still busy playing the game and trying to improve my high scores and reaching new achievements so it cant be all bad.