Difficulty curve dependent on getting the right colours
|Time Played||2.5 hours|
|Game Progress||Level 27|
Anannya Sens Review
Help save the lumps.
I didn't get a chance to play Bubble Town 1. But it seems like it was popular enough to make this sequel, imaginatively titled Bubble Town 2. Well, it's really a puzzle bobble style game where you match 3 or more colours. Except they aren't colours they are lumps. Don't ask me what a lump is, but they all look different and a bit weird.
The pointer you use doesn't have target line on it automatically, but helpfully it does give you an indication of the direction of your bounce if you are aiming for a shot off the wall. There is a powerup to allow you to have a target line for a few shots but I'll get onto that later. Also, somewhat annoyingly, there is no indication of what your next colour will be, which I guess means you have to think on the fly.
It's a fairly straightforward game and we have played a ton of these before. Well, I have at any rate. There is a plot about lumps being captured and evil creatures to battle on some levels, but it's secondary. The main aspect is to clear the screen on each level before it reaches the bottom. Or in some cases, before the playable edge shrinks (by this I mean some levels have an edge surrounding the lumps that will contract every few goes, meaning you need to get rid of them and quickly).
These games differentiate themselves on the powerups as the basic premise and gameplay is similar for all of them. For Bubble Town 2 there are a few power ups. You can get a target line for 3 shots, you can get a lobbing device to allow you to shoot anywhere (useful as you don't have to actually place the ball in an open space, if you shoot it onto an existing colour, as long as you make the chain, the shot will work), there's the standard "takes everything out in it's path" lump, and even one which changes the colour of other lumps around it.
In addition to these powerups, there are some chests to explode which will contain powerups and even mines to explode (which will take care of some of the surrounding lumps). These can be accessed by hitting them several times with lumps. The levels vary in length and difficulty and as mentioned there are some levels where a playing edge decreases. On these levels, after each shot, the playing area rotates, making you play some tricky shots rebounding off walls.
And speaking of tricky shots, some levels I have played are very tough in the sense that the lumps start off very close to the bottom of the screen and if you don't clear them in your first few shots, you'll have to try again. A big part of being able to clear them is getting the right colour lumps, so there are times when you can do nothing due to the crap colours the AI is giving you. It's these times when you want to pull your hair out, and not when the levels seem to go on for quite a while. At least in those levels, you can keep making chains fairly easily.
But perservere and you should make it past most levels without too much of a problem. I'm not sure as to the difficulty curve as some recent levels have been pretty easy. There are quite a lot of them in the game, 45, and I'm just over halfway through. There are awards too, some for doing well and funnily enough others for not doing well (such as going 5 shots without a match!). Playing through normally should see you bagging most of the awards.
It's not a bad game, but for me it's not really something new. The game is well presented and looks and sounds nice (if by no means amazing) but is pretty standard I reckon. Some reasonably interesting powerups and slight humour in the story makes it worth a look, but probably only if you are a huge fan of 1 or haven't got one of these types of games on your phone.