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Genre: Quiz/Puzzle/Strategy :: Players: 1 :: Released: 14/10/07

Army of Heroes Review

Publisher: Handy Games :: Developer: HandyGames


Game Features


40 levels
Nice sound


A bit repetitive
Game isn't that innovative

Save Option
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Review Details
Handset Nokia 6680
Time Played 2 hours
Game Progress Level 12

Anannya Sen’s Review

Review Date: 14/10/07

A strangely addictive puzzle game

Well, this certainly is a first for Handy Games. With the whole gamut of games coming out with a fantasy theme, we thought that it would suit a strategy game perfectly. Gameloft already had their go with Rise of Lost Empires which was a pretty decent game so when we got Army of Heroes, we were expecting a similar themed game with that distinct Handy Games touch. Well, we were half right.

Army of Heroes is set in the fantasy genre and there are orcs, elves and humans all facing off against the armies of the undead. What's different about this, is that it's not a strategy or God game like most other Handy Game titles, rather it's an action puzzler. Yep, an action puzzler. This is from the same people who brought us a racing game featuring a pig, so surpise was not actually something that came to mind.

What Army of Heroes actually is, is a casual game with a slight element of action. There are orcs, elves and humans all trying to get to a battle. You have to direct them there and in the vein of another Handy Games game, My Model Train, you have to press switches to get them there. The switches correspond to the keypad of your phone so you can't play with the directional pad. Once pressed, the path will change from one direction to another and you have to ensure that the right number of humans, orcs and elves get through to the battle before the time runs out.

The time is unmissable as a giant egg timer in the upper right, but what is missable sometimes is the pathways. The graphics are nice and bright and thankfully the races are colour coded for easy reference. Humans are blue, Elves and Yellow (eh??) and Orcs are Green. What's not so easy is how the pathway will switch and as soon as the time starts, you have to take stock of the situation. Once you get the idea, you can begin to let traffic build up as you direct people this way or that. But leave it too long and you won't have enough people for the battle.

For you see, the battle is just a piece of animation of which you have no control over. Get enough people and you will win, miss by even 1 or 2 and you will lose. It's as simple as that. Well, it's not as simple as that as the levels can get quite tricky. It's ok to let a few of the wrong people make it to the portals in the early levels as although they increase the number of people required, you can get away with it. Later on, you have to be fairly quick and fairly precise and this means getting the pathways correct from the start.

Longevity wise, there are 40 levels to play increasing in difficulty. Even by about level 10 I was having to concentrate on several things at once. I don't think I would have made a good doctor. The levels though are reasonably short and well put together, so failing a level means that it's very easy to have another quick go to try and complete it. And another. And another. After a while though, you definitely feel like there's more that could have been done.

Still, the presented well, and there is a really nice sound element to it. There are a number of these switching games around and they do increase your motor reflexes and co-ordination as well as being fun to play. This one is, it's just that we've seen this kind of thing before.